GeekROPlayer guide
ENES
Play ▸

Expeditions

Send up to four of your companions to a dungeon or field. They hunt on their own, even while you are offline, and come back with loot, zeny, experience and a stronger bond.

The Expedition Master in Prontera, between the Guild Appraiser and the Feat Herald

Expedition Master

Where
Prontera 141, 174: south-west of the fountain, next to the Feat Herald
Does
Sends and collects expeditions, keeps your loot, buys what you don't want
Needs
At least one saved companion

The rules

  • 1 to 4 companions per expedition, picked from your saved companions.
  • 1, 2, 4 or 8 hours. One expedition at a time per character.
  • Sending and collecting happen only at the Expedition Master.
  • While away, those companions can't be summoned, released or deleted.
  • The trip keeps going while you are offline. You'll see a chat line when you log in, and another when they are back.
  • Nobody gets hurt or lost. A team that is too weak just comes home early with less.

Sending a team

  1. Talk to the Expedition Master and choose Send an expedition.
    The Expedition Master's first menu
  2. Pick the team. Tap a companion to tick it ([x]), tap again to untick. Then choose Done. Companions that are with you leave your party until they return.
    Ticking two companions for the team
  3. Pick a place. First the level range, then the place. Every place shows how your team would do there: Strong, Good, Weak or Too weak. The Map of the Day is marked.
    Places for levels 10 to 29, each rated for this team
  4. Pick how long: 1, 2, 4 or 8 hours. Trips of 4 hours or more also earn an RO Coin.
    Choosing how long the trip lasts
  5. Confirm. The Master repeats the plan, how strong the team is and when they'll be back. Choose Send them.
    The confirmation: team, place, strength and return time

While they are away

Talk to the Master any time to see where they are and when they'll be back. Your companions window shows them as Away, with the return time.

The Master says where the team is and when it returns
Asking the Master
The companions window marks the two companions as Away
The companions window
Calling them back early

You can call a team back before the time is up. They bring what they found so far, but a trip cut short never earns the RO Coin.

Collecting

When they are back, talk to the Master. You get a report: how many monsters they beat, what they found, the zeny, and the RO Coin for long trips. The zeny goes straight into your purse, and the team joins you again right away.

The end of the trip report: zeny and an RO Coin
The report
Each companion's experience and bond
Experience and bond for each companion

Your loot: take it or sell it

The Master keeps the loot for you, so you can sort it right there. Nothing is lost if you close the dialog: it waits for you under The loot I keep for you.

The loot screen with four choices
ChoiceWhat happens
Take everythingEverything goes into your bag. What doesn't fit stays with the Master.
Sell the loot, take the restSells the monster loot (Jellopy, Rat Tail and the like) and gives you everything else. Never sells cards, equipment, potions, ores, gemstones or jewels.
Choose what to sellA tick list of everything: tick what you want to sell, the rest goes into your bag.
Leave it with you for nowKeeps it all at the Master until later.
The tick list: Garnet and Iron Ore ticked for selling
Choose what to sell: ticked rows are sold, the rest goes into your bag.
Prices

The Master pays exactly what any NPC shop pays, including your Overcharge bonus if you are a Merchant. You just skip the walk to town and the weight.

Heavy loot

A long trip brings a lot of items, often more than a low-level character can carry. Selling the loot at the Master is the easy way out.

How strong is my team?

The team's power is its average base level, plus 2 for each bond rank (on average). The Master compares it with the level of the monsters at the place:

RatingTeam power vs. monster levelMonsters beaten
Strong115% or moreAll of them
Good95% or more80%
Weak75% or moreHalf
Too weakBelow 75%A quarter, and they come home at half time

Bond matters: two ranks of bond count as much as four extra levels. See Companions.

What they bring back

  • Loot from the real drop tables of the monsters living there. Normal drops at the server's 7x rate. Cards are rarer than when you hunt yourself.
  • Zeny for every monster beaten (more in higher-level places).
  • Experience for each companion, given the moment it is back with you.
  • Bond: half the time away counts as time together.
  • 1 RO Coin for a finished trip of 4 hours or more.

Each companion beats about 25 monsters an hour at full strength, so a bigger team brings back more.

Map of the Day

Sending a team to today's Map of the Day pays 50% more loot (not cards), experience and zeny.

Places

The places are the same five level ranges as the Map of the Day. The number is the average level of the monsters there.

RangePlaces (monster level)
Lv 10-29Prontera Culvert 1 (5), Prontera Culvert 2 (9), Payon Cave 1 (10), Mjolnir Dead Pit 1 (11), Byalan Island 1 (14), Byalan Island 2 (15), Orc Dungeon 1 (19), Payon Cave 2 (25), Orc Village (25)
Lv 30-49Prontera Maze 1 (15), Geffen Dungeon 1 (22), Payon Cave 3 (23), Byalan Island 3 (23), Mjolnir Dead Pit 2 (24), Orc Dungeon 2 (26), Geffen Dungeon 2 (32), Pyramid 3 (37), Pyramid 4 (43), Clock Tower B1 (43)
Lv 50-69Glast Heim Entrance (28), Einbroch Mine 1 (38), Amatsu Dungeon 1 (39), Glast Heim Churchyard (43), Glast Heim Church (50), Glast Heim Sewers 2 (50), Clock Tower 1 (51), Clock Tower B2 (52), Turtle Island (52), Magma Dungeon 1 (57), Clock Tower 3 (58)
Lv 70-89Toy Factory 1 (20), Somatology Lab 1 (43), Ice Cave 1 (43), Amatsu Dungeon 2 (45), Kunlun Dungeon 2 (46), Glast Heim Knight Hall 1 (51), Glast Heim Prison (55), Einbroch Mine 2 (60), Magma Dungeon 2 (66), Cursed Abbey 1 (68), Juperos 1 (77)
Lv 90+Odin Temple 1 (42), Ice Cave 2 (53), Glast Heim Knight Hall 2 (57), Odin Temple 2 (59), Somatology Lab 2 (61), Thor's Volcano 1 (66), Juperos 2 (74), Cursed Abbey 2 (75)

Questions

Can I play while they are away?

Yes. Hire or summon other companions and play as usual. Only the ones on the trip are busy.

My bag was full. Did I lose items?

No. Anything that doesn't fit stays with the Master. Make room, or sell it to him, then pick up the rest.

Can I send a companion that is benched (not with me)?

Yes, any saved companion that isn't already away can go.